Film, Television and Digital Games, Australia methodology

Latest release
Reference period
2021-22 financial year

Introduction

This publication presents results from an Australian Bureau of Statistics (ABS) survey of a sample of businesses mainly engaged in film and video production, post-production, distribution and exhibition and a census of businesses mainly engaged in broadcasting, channel provision and digital game development. This collection was funded by Screen Australia and was conducted in respect of the 2021–22 financial year. This is the eighth time the ABS has conducted some form of this collection, and the first time that film and video distribution and film exhibition businesses have been included. Previous statistics were released for the 2015–16, 2011–12, 2006–07, 2002–03, 1999–2000, 1996–97 and 1993–94 financial years.

Survey design

A sample of 1,252 businesses was selected for the 2021–22 Film, Television and Digital Games Survey. Each business was asked to provide data sourced primarily from financial statements, mainly by online questionnaires. Businesses were also asked to supply key details of their operations by state and territory, enabling production of the state and territory estimates. Additionally for this survey, businesses were asked to provide selected measures of production activity, such as the number and type of productions and hours for which they were responsible.

Reference period

The period covered by the collection was, in general, the 12 months ended 30 June 2022. Where businesses were unable to supply information on this basis, an accounting period for which data can be provided was used for data other than those relating to employment. Such businesses have made a substantial contribution to some of the estimates presented in this publication. As a result, some estimates reflect trading conditions that prevailed in periods outside the twelve months ended June in the relevant year. 

Although financial estimates related to the full 12 months, employment estimates related to the last pay period ending in June 2022. As a result, estimates of wages and salaries per employee may have been affected by fluctuations in employment during the reference period. 

Financial data incorporated all business units in scope of the survey that were in operation at any time during the year. They also included any temporarily inactive units, i.e. those which were in the development stage or were not in operation, but still existed and held or acquired assets and liabilities and/or incurred some non-operating expenses (e.g. depreciation, administration costs). 

Classifications

The businesses that contribute to the statistics in this publication are classified:

See below for further details on scope and coverage.

Scope

Structure of output populations

The following hierarchy shows the structure of the populations contributing to the Film, Television and Digital Games estimates; each level is the sum of its components. 

  • Film and video production and post-production businesses
    • Film and video production businesses
    • Film and video post-production businesses
  • Broadcasters and channel providers
    • Public broadcasters (not separately published)
    • Commercial broadcasters and channel providers
      • Commercial free-to-air broadcasters
      • Subscription broadcasters and channel providers
  • Film and video distribution businesses
  • Film exhibition businesses
  • Digital game development businesses

Film and video production and post-production businesses are further split to describe businesses based on their reported activities:

  • Drama and documentary production and post-production businesses
  • Other production and post-production businesses

Public broadcasters contribute to film, television and video production data in Tables 2.1 to 2.3 in the data cube. Film, television and video production data includes production costs, broadcast hours, productions and average cost per hour/production. Public broadcasters do not contribute to any other financial or employment estimates.

Scope of sample survey of film and video production, post-production, distribution and exhibition businesses

The scope of the film and video production, post-production, distribution and exhibition businesses component of the survey included all employing and significant non-employing businesses classified on the ABS Business Register (ABSBR) to the following classes of the Australian and New Zealand Standard Industrial Classification (ANZSIC), 2006 edition:

  • ANZSIC class 5511 Motion picture and video production.
  • ANZSIC class 5514 Post-production services and other motion picture and video activities.
  • ANZSIC class 5512 Motion picture and video distribution.
  • ANZSIC class 5513 Motion picture exhibition.

 
For ANZSIC class 5511 Motion picture and video production, the scope included Australian businesses mainly engaged in producing films, videos and television programs or commercials. These productions are recorded and stored on a variety of analogue or digital visual media. These businesses are referred to as Film and video production businesses throughout this publication.

For ANZSIC class 5514 Post-production services and other motion picture and video activities, the scope included Australian businesses mainly engaged in providing post-production services and other motion picture and video activities, including specialised film or video post-production services such as editing, film/tape transfers, titling, subtitling, credits, closed captioning and computer-produced graphics, animation and special effects, as well as developing and processing motion picture film. These businesses are referred to as Film and video post-production businesses throughout this publication.

For ANZSIC class 5512 Motion picture and video distribution, the scope included Australian businesses mainly engaged in acquiring the distribution rights and distributing motion pictures, videos and television programs. These products are distributed to a range of broadcasters and exhibitors such as film exhibition theatres, television broadcasters and subscription video on demand businesses. This class is new for the 2021–22 survey, with aim to provide a more holistic flow of finances for the film, television and video industry.

For ANZSIC class 5513 Motion picture exhibition, the scope included Australian businesses mainly engaged in screening motion pictures using a variety of visual media. Included in this class are businesses screening productions at festivals and other similar events. This class is new for the 2021–22 survey, with aim to provide a more holistic flow of finances for the film, television and video industry.

For the purposes of this survey, significant non-employing businesses were defined as all non-employing businesses with an estimated annual turnover that exceeded a threshold level. This turnover threshold was selected so that the contribution of significant non-employing businesses, combined with all employing businesses, made up at least 97.5% of the total estimated annual turnover for all businesses classified to each ANZSIC class respectively.

Scope of census survey of broadcasters and channel providers

The scope of the census of broadcasters and channel providers was based on a subset of all businesses classified, on the ABSBR, to the following classes of the Australian and New Zealand Standard Industrial Classification (ANZSIC), 2006 edition:

  • ANZSIC class 5621 Free-to-air television broadcasting
  • ANZSIC class 5622 Cable and other subscription broadcasting

For ANZSIC class 5621 Free-to-air television broadcasting, the scope included Australian businesses mainly engaged in the free-to-air television broadcasting of visual content, in the form of electronic images together with sound, through broadcasting studios and facilities. These units may also produce or transmit visual programming to affiliated television stations, which in turn broadcast the programs on a pre-determined schedule. Transmissions are made available without cost to the viewer. Businesses classified to this class on the ABSBR were matched to external industry lists of television broadcast licence holders to ensure complete coverage of businesses was achieved. These businesses also capture associated broadcaster video on demand (BVOD) activity. With the exclusion of Public Broadcasters, these businesses are referred to as Commercial free-to-air broadcasters throughout this publication.

For ANZSIC class 5622 Cable and other subscription broadcasting, the scope included Australian businesses mainly engaged in broadcasting television programs on a subscription or fee basis (such as subscription cable or satellite television broadcasting). The scope also included businesses primarily engaged in the activity of the provision of television channels to subscription broadcasters. Businesses classified to this ANZSIC class on the ABSBR were matched to external lists of television broadcast licence holders and subscription television channel content providers to ensure complete coverage of businesses was achieved. This scope was also supplemented by businesses primarily engaged in broadcasting over the internet, predominately classified to ANZSIC class 5700 (Internet publishing and broadcasting). These businesses are referred to as Subscription broadcasters and channel providers throughout this publication.

It should be noted that the scope for these businesses excludes any businesses engaged in broadcasting as secondary activity as well as community broadcasters.

Scope of census of digital game development businesses

The census of digital game development businesses included all Australian businesses that generated income predominantly from the development of digital games for a range of formats including consoles, personal computers, mobile phones and virtual reality.

These units were primarily identified using an external listing of digital game development businesses provided by industry associations and supplementary research. The population covers a range of ANZSIC classes as there is no specific ANZSIC class for digital game development. In scope units have been found to be predominantly coded to ANZSIC class 7000 (Computer system design and related services). Digital game development businesses had to be identifiable on the ABSBR to be surveyed.

In scope businesses will generally have the capability and staff to develop a digital game from start to finish, but may outsource particular components of a project to other businesses with more technical expertise (e.g. to animation studios). Conversely, these units may also provide game development services to other game development businesses, rather than developing full game titles on their own. These businesses are referred to as Digital game development businesses throughout this publication.
It should be noted that the scope does not include businesses that provide support services to game development businesses, such as animation or sound studios, or businesses that primarily develop gaming machines (i.e. poker machines) or primarily provide education or training. Businesses that primarily provide software development services, develop board games or interactive DVD games are also excluded from the scope.

Coverage

Frame

Businesses contributing to the estimates in this release were sourced from the ABSBR.

Statistical units

The ABS uses an economic statistics units model on the ABSBR to describe the characteristics of businesses and the structural relationships between related businesses. Within large and diverse business groups, the units model is used to define reporting units that can provide data to the ABS at suitable levels of detail.
In mid 2002, the ABS commenced sourcing its register information from the Australian Business Register (ABR) and at that time changed its business register to a two population model. The two populations comprise what is called the Profiled population and the Non-profiled population. The main distinction between businesses in the two populations relates to the complexity of the business structure and the degree of intervention required to reflect the business structure for statistical purposes.

Non-profiled population

The majority of businesses included on the ABSBR are in the Non-Profiled Population. Most of these businesses are understood to have simple structures. For these businesses, the ABS is able to use the Australian Business Number (ABN) as the basis for a statistical unit. One ABN equates to one statistical unit.

Profiled population

For a small number of businesses, the ABN unit is not suitable for ABS economic statistics purposes and the ABS maintains its own units structure through direct contact with businesses. These businesses constitute the Profiled Population. This population consists typically of large or complex groups of businesses. The statistical units model below caters for such businesses:

  • Enterprise group: This is a unit covering all the operations in Australia of one or more legal entities under common ownership and/or control. It covers all the operations in Australia of legal entities which are related in terms of the current Corporations Law (as amended by the Corporations Legislation Amendment Act 1991), including legal entities such as companies, trusts and partnerships. Majority ownership is not required for control to be exercised.
  • Enterprise: The enterprise is an institutional unit comprising (a) a single legal entity or business entity, or (b) more than one legal entity or business entity within the same enterprise group and in the same institutional sub-sector (i.e. they are all classified to a single SISCA sub-sector).
  • Type of activity unit (TAU): The TAU is comprised of one or more business entities, sub-entities or branches of a business entity within an enterprise group that can report production and employment data for similar economic activities. When a minimum set of data items is available, a TAU is created which covers all the operations within an industry subdivision (and the TAU is classified to the relevant subdivision of the ANZSIC). Where a business cannot supply adequate data for each industry, a TAU is formed which contains activity in more than one industry subdivision.

Coverage issues

The ANZSIC based industry statistics presented in this publication were compiled differently from activity statistics. Each ABN unit or TAU on the ABSBR has been classified (by the ATO and the ABS respectively) to its single predominant industry class, irrespective of any diversity of activities undertaken.

Some businesses engage, to a significant extent, in activities which are normally carried out by different industries. Where a business makes a significant economic contribution to industries classified to different ANZSIC subdivisions, the ABS includes the business in the Profiled Population, and 'splits' the TAU's reported data between the industries involved. Significance is determined using total income.

A TAU's reported data are split if the inclusion of data relating to the secondary activity, in the statistics of the industry of the primary activity, distorts (by overstating or understating) either the primary or secondary industry statistics at the ANZSIC subdivision level by:

  • 3% or more, where the industries of the primary and secondary activities are in the same ANZSIC Division.
  • 2% or more, where the industries of the primary and secondary activities are in different ANZSIC Divisions.

The ABS attempts to maintain a current understanding of the structure of the large, complex and diverse business groups that form the Profiled Population on the ABSBR, through direct contact with those businesses. Resultant changes in their structures on the ABSBR can affect:

  • The availability of such businesses (or units within them) for inclusion in the annual economic collections.
  • The delineation of the units, within those groups, for which data are to be reported.

The ABS attempts to obtain data for those businesses selected for direct collection and which ceased operation during the year, but it is not possible to obtain data for all such businesses.

Improvements to coverage

Data in this release were adjusted to allow for lags in processing new businesses to the ABSBR, and the omission of some businesses from the register. The majority of businesses affected, and to which the adjustments applied, were small in size.

Adjustments were made to include new businesses in the estimates for the period in which they commenced operation, rather than when they were processed to the ABSBR.

For more information on these adjustments, please refer to the ABS publication Information Paper: Improvements to ABS Economic Statistics, 1997.

Data comparability

Comparison with other ABS statistics

Australian Industry publishes annual industry data for the Australian economy at the ANZSIC subdivision level. There are important differences between the statistics published in the Australian Industry and Film, Television and Digital Games publications, and users should exercise caution when making comparisons between the two sets of estimates.

Australian Industry presents annual summary statistics at the ANZSIC division and subdivision level. It shows the relative performance of each industry division and subdivision, and allows patterns of change or growth to be analysed across particular segments of the Australian economy.

Film, Television and Digital Games supplements Australian Industry statistics with a detailed examination of the structure, performance and activity of businesses engaged in the activities of film and video production, post-production, distribution and exhibition, broadcasting, channel provision and digital game development. As such, the collection is not designed to monitor change accurately over time.

These surveys use different industry coding practices. Australian Industry classifies businesses using the ANZSIC on the ABSBR, whereas Film, Television and Digital Games makes some adjustments, see Scope for more details.

Businesses were also coded as Digital game development businesses on the basis of detailed financial data reported in the collection. As there is no unique ANZSIC category for digital game development services, a list of digital game development businesses was initially manually compiled by the ABS (see above). Adjustments were then made to remove the contributions of businesses that were found to be incorrectly coded as Digital game development businesses.

Other differences in results relate to further scope variations between the two collections. Non-employing units below the threshold are excluded from the scope of Film, Television and Digital Games but are included in the scope of Australian Industry.

Historical comparisons

While comparisons are made in this publication between 2021–22 and 2015–16, the reader should bear in mind that the collections were not designed to support accurate estimates of change, and exercise caution when comparing 2021–22 results to the 2015–16 results for several reasons, as described below.

Changes in methodology

Users should exercise caution when comparing results to the previous survey in 2015–16. For the 2021–22 survey a number of data items were expanded or grouped together to reflect the changing nature of the industry, and some items may not be directly comparable. For example, a new category called other platforms was added for digital game development in 2021–22 to capture virtual and augmented reality games.

Gender and sex categories in employment data

For the first time, the 2021–22 Film, Television and Digital Games Survey asked for employment data across three gender categories: male, female and another gender. The purpose of this change was to allow businesses to complete the employment questions when the male and female gender categories did not accurately describe the persons working for the business. 

Businesses are expected to have extracted employment data from existing administration systems which limited the quality of the gender data obtained. For example, some systems may only enable gender to be stored in binary categories, some businesses may record sex rather than gender and some may not store sex or gender at all. Due to these limitations, the employment estimates for the another gender category were not considered to be of sufficient quality to publish. 

Employment at end June 2022 by gender is output in male and female categories only. These estimates include the data collected in the another gender category. As noted, the estimates collected in this category were not able to be published, so the data was split equally between male and female categories. For example, where there was a value of 1 in another gender, the male category was increased by 0.5 and the female category was increased by 0.5. Due to rounding, in some cases this may result in the sum of male and female categories being more than total persons.

The 2015–16 Film, Television and Digital Games Survey asked for employment data across binary sex categories only: male and female. Employment at end June 2016 by sex is output in male and female categories with no adjustments. Male and female categories are used for both 2015–16 and 2021–22 estimates even though the 2015–16 categories represent sex and the 2021–22 categories represent gender. The 2015–16 sex categories are not equivalent to the 2021–22 gender categories and comparisons should be made with caution.

Effects of rounding

Where figures have been rounded, discrepancies may occur between totals and the sums of the component items. 

Proportions, ratios and other calculated figures shown in this publication have been calculated using unrounded estimates and may be different from, but are more accurate than, calculations based on the rounded estimates.

Further information

A range of further information is available, as described below.

Related releases

The following publications present economy-wide data:

Other information available

The ABS provides a Release Calendar which details latest releases and products to be released in the next six months.
Inquiries about this or other ABS releases should be made via the ABS contact page.

Acknowledgement

ABS publications draw extensively on information provided freely by individuals, businesses, governments and other organisations. Their continued cooperation is very much appreciated; without it, the wide range of statistics published by the ABS would not be available. Information received by the ABS is treated in strict confidence as required by the Census and Statistics Act 1905.

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